Melee Weapons
Strength,(Combat Skill)
A Combat Skill used to wield melee weapons.
Skill Use | Action | Description |
---|---|---|
Melee Attack (Heavy) |
Standard |
At-will; you attack with a heavy melee weapon. Your skill check sets the DC of any Parry or Dodge the enemy might have. |
Melee Attack (Light) |
Standard |
At-will; you attack with a light melee weapon. Your skill check sets the DC of any Parry or Dodge the enemy might have. |
Rank 1
Feat | Prerequisite | Description |
---|---|---|
Cleave |
- |
On successful hit with a heavy weapon, you may chain to another target within reach. |
Deadly Precision |
- |
You may subtract a number from your hit chance with a light weapon and add it to critical chance. Adjusting this number is a free action. |
Flurry |
- |
Whenever your attack with a light weapon misses or is avoided, you may immediately attempt to hit again. Max once/attack. |
Power Attack |
- |
You augment a single melee attack with a heavy weapon, increasing damage by +100%, at the cost of 1 Stamina. Stackable. |
Power Charge |
- |
On a charge with a heavy weapon, you gain +100% damage. |
Rapid Strike |
- |
You may replace a normal attack with a light weapon with two attacks; each attack suffers a -50% hit penalty. |
Rank 2
Feat | Prerequisite | Description |
---|---|---|
Improved Sunder |
- |
The force of your blows with a heavy weapon is such that the enemy must pass a Con check (opposed to your hit result) upon a successful hit in order to hold on to his weapon. |
Knockback |
- |
Optionally, your melee attacks with a heavy weapon cause a push equal to your natural reach. |
Knockdown |
- |
Your melee attacks with a heavy weapon have a chance to cause knockdown equal to the weapon's base Hit Power bonus (Fort negates). |
Stay Inside |
- |
When inside an opponent's square, if the opponent moves, you may take an immediate 5-ft step to stay with the opponent. |
Step Inside |
- |
When entering an opponent's square, you do not provoke an AOO, nor are you flat-footed while inside. (You still suffer the normal penalties to hit with medium and large weapons) |
Whirlwind Attack |
- |
Recharge 33%, augment; a single melee attack with a light weapon or maneuver becomes a close burst with radius equal to your weapon's reach, striking all enemies within range once. |
Rank 3
Feat | Prerequisite | Description |
---|---|---|
Bladestorm | Whirlwind Attack |
Costs 5 Stamina, std; you create a path of destruction as you move up to your normal walking speed (not provoking) and hit every creature within 1 square of the path with normal weapon damage +100% (treated as an area effect). |
Notes
- Power Charge - Increase multiplier of damage by each factor of base move over normal, max against skill rank.
- Divide feats between light fighting and heavy fighting?
- Weapon Focus?
- Stunning Blow: Spend Stamina to stun enemy with heavy weapon.
- Knockdown: Spend Stamina to trip with heavy weapon.
- Disarming Strike: Spend Stamina (heavy) or Focus (Light) to disarm with weapon.
- Unbalancing Strike: Spend Stamina to unbalance a foe with a heavy weapon.
- Hamstring: Spend Focus to slow movement with a light weapon.
- Stay Inside: Spend Focus to stay inside opponent's square.
- Extended Reach: Increas your reach with a weapon by 1 square.
- Crushing Blow: Spend Stamina to penetrate opponents DR with a heavy weapon.
- Supreme Cleave: Spend Stamina to take 5 ft. steps between Cleave attacks.